Roles of Night City
Your character's "role" is their role in society.
From a young age, they've been invested in something. Likely, they found a great interest in it. Maybe they found it to be the only thing they knew how to do. For some, it wasn't even a choice, forced upon them, and stuck to out of habit.
Whichever it may be, your character's role is their career. It determines the jobs they might seek out, and what spot they fill in a crew.
Choose your character's role wisely!
There are 10 (+1) Roles:
- Solo
- Netrunner
- Fixer
- Media
- Rocker
- Nomad
- Techie
- Medtech
- Corpo
- Lawman
- Civilian
Multiroles
Your character can decide that maybe, the career they've followed their entire life just isn't for them. At this point, they can choose to "Multirole." In doing so, you can choose one other role. Choosing to multirole means that you are less capable in both roles, as your character has invested less time in both roles overall.
Solo
"When you've been slammin' it on in combat zones for as long as I have, you know just the right move to finesse the Reaper's blade, and put a gonk in the grave."
With a mind for a firefight and a razor sharp instinct to survive, Solos are keenly aware of their surroundings, as well as how to aim just well enough to make it out of a shitshow alive.
They are able to soak up a little more damage, prevent utter disaster in a firefight, react faster than their opponents, aim a little better, see the faults in an enemies defense, and have an overall greater situational awareness. Beware, though. This isn't a miracle 6th sense. It's just enough to get you by.
Character concepts that fall under Solos:
- Assassins
- Bodyguards
- Mercenaries
- Freelance Hired Guns
- Corporate Soldiers
- Combat Cyborgs
- Terminators
- Freelance Bounty Hunters
- Gang Brutes
Read more about Solos here!
Server Role Ability: Combat Awareness
In Roleplay, against foes of equal capability, a Solo has a minor combat advantage against those that aren't also Solos.
Netrunner
"You don't understand, meatbag. You don't live like us. If you think you do, you're just a poser. When you look at a screen, you see numbers and letters. When we look back at you from the screen, we see all the chrome to fry you with."
Anyone can theoretically netrun, but for anyone who isn't a true Netrunner, it's really the equivalent of thrashing around in the deep end of a pool. It isn't exactly graceful.
Netrunners, on the other hand, are professionals.
Only Netrunners can quickhack or deep dive with actual efficiency, as they are capable of parsing and reading data as if they were reading a book. The better the Netrunner is, the more efficient they become on the NET, performing actions more quickly, uploading programs and hacks with incredible precision, and fending off enemy Netrunners and Daemons with ease.
Character concepts that fall under Netrunners:
- Hackers
- Hacktivists
- Artificial Intelligences
- Online Criminals
- Corporate Net Teams
- Those who use quickhacks/cyber attacks to fight.
- Internet Trolls
- Computer Nerds
- Recluses/Hermits
Read more about Netrunners here!
Server Role Ability: Interface
Netrunners are the only characters that truly dedicate their lives to netrunning and quickhacking. Whereas other characters may still use cyberdecks and may try and netrun, their odds against a true netrunner are much lower when comparing characters of equal reputations.
Netrunning Guide and Items
On Cyberpunk 2080, we have an OPTIONAL guide that sets the standard (but not a ruleset!) for Netrunning. It is recommended (but not required) that you read this if you wish to be a Netrunner. Feel free to ask staff if you have questions about this guide. Note that this guide is optional, and we allow you to roleplay Netrunning as you wish so long as you follow roleplay rules.
Fixer
"What you need, ronin? Some new iron? A muscle car to drive off in? Some chrome to seal the deal on a fortune? I know a hot shot in Maelstrom who can provide, but first, let's talk what you can do for me."
Fixers are the lords of Night City. In a metropolis where crime is perhaps almost as powerful as the corporations who try to stamp it out, Fixers know just what strings to pull and exactly who to call on to get things done. Fixers always have a whole portfolio of contacts to call on for sourcing goods, favors, and information, though these contacts often don't do things for free. They know what imports are coming in on the black market, and can source them for cheap, often finding discounts on goods that would otherwise be priced higher than anyone who would reasonably want to pay for. With a silver tongue, they know how to haggle. And if the money and favors dry up? Fixers are always accustomed to their local cultures, which expand as the Fixer grows more able in their skills. They know just how to blend in, see structures, and determine who calls the shots.
Character concepts that fall under Fixers:
- The Middle Man
- "That person who knows another person"
- Mob Bosses
- The guy who gets shit done.
- Problem Solvers
- Intermediaries
- Drug Dealers
- Black Market Vendors
- Kingpins
- (Soon-to-Be) Lords of Night City
Read more about Fixers here!
Server Role Ability: Operator
- In Roleplay, when someone obtains any grade below Grade S, they can roleplay with your Fixer to turn that grade into a "Grade+" item, which can be used to get Grade+ items on the Item List. You as the Fixer obtain a Graded item equivalent to what they turned in.
- For example: Someone roleplays with your character to turn a Grade A into a Grade A+ item. They obtain the A+ item, while your character acquires a Grade A item.
- Fixers are capable of hosting gigs from an in-character position, and not only gain far more in terms of rewards, but can gain reputation from it as well. Fixers are capable of making great change happen in Night City.
- When Fixers participate in a gig itself, they are able to "call in" surprise assistance. Need some reinforcement mercenaries? Want to provide a car for the crew? Set up an NPC sniper on the building over? Fixers can pull wild cards in the middle of RP, reasoning it as them having called it in before. Fixers can call the following in depending on their reputation, which are "used" on the gig and cannot be kept by either the fixer or the crew:
- Reputation 0-1: Grade C item or lower.
- Reputation 3-4: Grade B item or lower.
- Reputation 5-6: Grade A item or lower.
- Reputation 7: Grade S item or lower.
- Reputation 8: 2 Grade S items or lower.
- Reputation 9: 3 Grade S items or lower.
- Reputation 10: 4 Grade S items or lower.
Media
"What we're doing, right here, right now? It's big. Really big. Everyone's gonna know what they did here, and what we did to stop it. These filthy fucks are gonna pay, and we're going to make it big, you and I. Now pull it together and don't get shot in the head. We're about to go live..."
Medias can make or break even the largest organizations. They're always digging where they aren't supposed to. Whether it be a local Gang Lord's secret affair with an uptight Biotechnica executive, to Militech's closet of skeletons being aired out for the world to see, Media's not only know how to find info, but how to present it with the right flair, on the right avenues, to expose the ugly truth to the masses.
Medias always have an ear open to rumors abound, and if they follow that rumor, changes may happen, for better or worse. When they get the scoop they need to break the case, they can present it for the world to see. Small time Medias may only have a meager following, who may not believe them, but the largest Medias can tear a corporation apart.
Character concepts that fall under Medias:
- News reporters & Anchors
- Independent Journalists
- Truth Seekers (Think those YouTube channels that expose people and businesses.)
- Talk Show Hosts
- Online Personalities & Influencers
Read more about Medias here!
Server Role Ability: Credibility
- Medias are able to post on Blog NET, a NET site which hosts blogs, independent gossip, and news. Through these posts, Medias can introduce novelty lore to Night City by making their own localized events. If approved by moderators for their realism and quality, they are reposted to Night City News as they go viral. If 3 Blog NET posts go viral, the Media gains a Grade C item!
- When a Media joins a crew for a gig or event, they are able to report on the events that happen there on Blog Net. Should they do so, everyone in the gig who is identified (cover name or real name) receives an additional point of reputation!
- Medias are the only way for characters to reach Reputation 9 and 10, as they require the publicity to achieve such popularity.
- If a crew runs a gig that involves something described by a Media on Blog NET beforehand, the Media can report on it again, and receive equal payout as those who went on the gig!
Read more about Blog NET here!
Rocker
"You feel that? That's Night City, baby! That's the voice of a people who have been royally fucked for years, and we're about to send it all crashing down on some scum-sucking corpos! You've got the voice, and I've got the riff, girl. Let's make 'em dance."
Rockers touch the hearts and souls of the troubled masses of the dark future. Their music inspires, giving hope to the weary, and driving them into a fervor.
The more experienced the Rocker is, the greater a crowd they can bring together. Whether it be leading around a few groupies to do what they need them to do, or blasting the waves out to a football stadium worth of people, ready to run rampant in Corpo Plaza, Rockers use their incredible charisma to rile up crowds and direct them.
Character concepts that fall under Rockers:
- Rockers almost always have a message to send.
- Music is integral to being a rocker.
- Musicians
- DJs
- Street Punks
- Anarchists/Rioters
Read more about Rockers here!
Server Role Ability: Charismatic Leadership
- Rockers can host casual Group RP by way of performing at clubs/venues, or hosting after parties. When a Rocker does this, they receive money based on how many other members participate in the RP and the Rocker's reputation.
- Rockers of 0-4 Reputation, gain +1 Grade (starting at Grade C) for every 4 members that participate, up to 1 Grade S.
- Rockers of 5-10 Reputation gain +1 Grade (starting at Grade C) for every 2 members that participate, up to 1 Grade S.
- Rockers are also able to gain Reputation through the Group RPs they host. Instead of relying on 1 Group RP, reputation gain is rewarded through consistency. For every reputation they gain, they must have X amount of members RP over any number of Group RPs, totaling to the new goal to obtain the new reputation.
- Rep 0 -> 1: 3 People
- Rep 1 -> 2: 4 People
- Rep 2 -> 3: 6 People
- Rep 3 -> 4: 8 People
- Rep 4 -> 5: 10 People
- Rep 5 -> 6: 12 People
- Rep 6 -> 7: 18 People
- Rep 7 -> 8: 28 People
- Rep 8 -> 9: 50 People
- Rep 9 -> 10: 70 People
- Rockers are able to gain an ever-growing following of fans as their reputation increases. For each point of reputation, they gain: Total Fans (Worldwide) | Fans That will Attend a (Free) Concert (in Night City) | Max Fans they can turn into a Mob (from a concert)
- Rep 0: 10 | 0 | 0
- Rep 1: 1,000 | 100 | 10
- Rep 2: 5,000 | 1,000 | 100
- Rep 3: 10,000 | 5,000 | 500
- Rep 4: 50,000 | 10,000 | 1,000
- Rep 5: 100,000 | 50,000 | 5,000
- Rep 6: 500,000 | 100,000 | 10,000
- Rep 7: 1,000,000 | 250,000 | 25,000
- Rep 8: 10,000,000 | 500,000 | 50,000
- Rep 9: 100,000,000 | 1,000,000 | 100,000
- Rep 10: 500,000,000 | 3,500,000 | 500,000
Nomad
"It's a rough world on the interstates. That's why we Nomads, we stick together. Gangers in the city might think they're hot shit, but on the roads? All that gun and chrome means nothing when their ride is a smoldering pile of scrap in a ditch."
Nomads are, almost certainly, not loners. Being a loner out in the great wastelands beyond Night City is a death sentence. Part of larger families (who can call themselves kin by blood or brotherhood), they always have a network of help to call upon. Especially, in the vehicle department.
Nomads have lived for years as vehicle jocks. Whipping buggies across desert hills, running aerial convoys over the ocean, and supercharging their armored vehicles to fend off Rafen Scav. Nomads are expert drivers and vehicle mechanics.
Furthermore, Nomads often have a myriad of vehicles to call upon, with their rank often allowing for greater leverage. While they can't bring out the entire convoy at once, they can have a set of vehicles equal to their rank available to them from their family to be loaned out.
Finally, Nomads are expert mechanics, and are known for modifying their vehicles. Nomads can, instead of having yet another vehicle in their arsenal, make modifications to their currently owned vehicles with all sorts of tech.
Character concepts that fall under Nomads:
- Cowboys
- Wild West Archetypes
- Mad Max Style Raiders/Survivors
- Smugglers
- Nomadic Tribal Family People
- Outcasts
- Apocalypse Character Archetypes
Read more about Nomads here!
Server Role Ability: Motto
- Nomads are often expert drivers and vehicle mechanics, even rivalling Techs in vehicular repair. They are also good at wasteland survival.
- Nomads can acquire vehicles and vehicle modifications personally or for their family at 1 Grade lower than usual, so long as they fall within the limits in ability 3 (below).
- Nomads can call upon their family motorpool to temporarily acquire vehicles for any scene. This is dependent on their reputation. The nomad can choose if the vehicle is manned by an NPC nomad or not:
- Rep 0-4: Vehicles of Grade C+ and lower
- Rep 5-6: Vehicles of Grade B+ and lower.
- Rep 7-8: Vehicles of Grade A+ and lower.
- Rep 9-10: Vehicles of Grade 4 S and lower.
- Nomads can only call out one vehicle at a time until they are Reputation 10, in which they can call out all the vehicles in their motorpool.
Techie
"What you got for me? Oh- this? This is nothing. I'll have this done in a few minutes. I thought you had something actually complicated for me. Oh well. We'll go with a hundred eddies for the mods, hundred for the labor..."
Experts in the craft of technical works, Techs are capable of Field Repairs, Upgrades, Fabrication, and Invention. They are formidable at performing repairs. They can upgrade various things such as cybernetics, weapons, vehicles, armors, and more, jury rigging these items to go beyond their limits or be more efficient. They can fabricate items from basic materials, putting them together to form exceptional replicas. Finally, they can invent all new devices, from simply gizmos that do a small variety of things, to incredibly advanced systems and machinery.
Character concepts that fall under Techie:
- Maintanence Workers
- Engineers
- Weapon Manufacturers/Modifiers
- Vehicle Mechanics
- Explosive Experts
- Advanced/Experimental Weapon Experts
- Drone/Robot Manufacturers
- Scientists pursuing non-organic fields.
- Cyberware Modification/Manufacturing
- Mech Operators
Read more about Techies here!
Server Role Ability: Maker
- Techies are capable of turning any weapon into an Iconic Weapons. These weapons can have 1 additional modification made to them on top of the 3 they have, as well as make otherwise unique modifications.
- Techies are able to acquire "suites" which enable them to make and modify categories of cyberware/items for cheaper than one needs to buy them. You can find these suites in the Item Catalogue under Homes.
Medtech
"Quit whining, pussy. You're acting like you've never been shot before. Bite the chrome and count to ten and I'll have it patched in nine."
Where as a Techs pursues the art of the machine, Medtechs pursue the art of the flesh- with some chrome included of course. Medtechs are your surgeons. Your pharmacists. Your cryotank operators. They can heal severe injuries, as well as implanting said cyberware. Some Medtechs are pharmacists- at least in the more freelance sense. They can concoct a variety of medical drugs that only Medtechs know how to efficiently administer, including off-brand Maxdoc.
Finally, Medtechs are Cryosystem Operators. They know how to set up Cryopumps and Cryotanks to preserve dying individuals and hold them until the moment is better to operate on them.
Character concepts that fall under Medtech:
- Ripperdocs
- Combat Medics
- Trauma Team Operatives
- Nurses
- Cryogenic Experts
- Doctors
- Scientists pursuing organic fields of science.
- Body Harvesters/Scavengers
- Chemists
- Drug Manufacturers
Read more about Medtechs here!
Server Role Ability: Medicine
- Medtechs who carry a Cryopump (which they can acquire for cheaper) can stabilize a dying person even if they are at the very brink.
- In Roleplay, when someone obtains any grade below Grade S, they can roleplay with your Medtech to turn that grade into a "Grade+" cybernetic, which can be used to get Grade+ items on the Cybernetic List. You as the Medtech obtain a Graded item equivalent to what they turned in.
- For example: Someone roleplays with your character to turn a Grade A into a Grade A+ cybernetic. They obtain the A+ cybernetic, while your character acquires a Grade A item.
- Medtechs are able to acquire "suites" which enable them to perform clinical and ripperdoc jobs for cheaper than one needs to regularly buy them. You can find these suites in the Item Catalogue under Homes.
Corpo
"You've got the moves. You've got the spirit. So the only question now is, what do you want? Fame? Fortune? Power? Whatever we'll need from you will surely pale in comparison to what we can give you. Let's talk."
Corpos. They signed up, and now they are rewarded. All it cost was their soul, perhaps.
Corpos can call upon a myriad of resources. Primarily, manpower. With personal assistants and an incredible paycheck with all sorts of benefits, they make the world go round, for better or worse. They get access to better clothing, better housing, and better, well, everything. A lot of people hate them, and rightfully so. But, having a corpo on your side is always a good deal - until it isn't.
Character concepts that fall under Corpo:
- Corporate Executives
- CEOs
- Any position that you'd find in a corporate office among management.
- Any position in corporate that is given resources to manage or influence.
- Corporate Spies
- Men in Black
Read more about Corpos here!
Server Role Ability: Resources
- Corpos are capable of hosting gigs from an in-character position, and not only gain far more in terms of rewards, but can gain reputation from it as well. Corpos are capable of making great change happen in Night City.
- When a corpo would gain rewards from normal RP, they gain double the normal reward.
- Corpos are capable of loaning out items/cybernetics to others. When they do so, the person who receives the loan must eventually pay it back, along with any interest they agree on with the corpo. If they do not pay the corpo back, the corpo has now lost their grade. However, if the corpo captures or defeats their client, they are capable of litigating their assets until they regain their loan + interest. This loan cannot be given to themselves (though they can pocket the interest!) or those who are in their chain of command. The amount they can loan out is as follows:
- Reputation 0-4: Corpos have a Grade S which they can split any way to loan out to others.
- Reputation 5-8: Corpos have 2 Grade S which they can split any way to loan out to others.
- Reputation 9-10: Corpos have 3 Grade S which they can split any way to loan out to others.
- Corpos can start with better items (excluding cybernetics) than other characters, both as a Normal Character and a Chrome Character.
- Corpos can eventually gain "The Elite" economic status, granted they meet the requirements. They are the only characters that can do so, and in doing so, they become one of the most powerful characters in the setting.
Lawman
"These psycho freaks are everywhere. Every damn day. Theft. Murder. Drug Dealing. Stuff that keeps you up at night. The corps don't care. Fuck, I'm pretty sure the NCPD doesn't really care either. But I do. I'm going to make things right, one dead scum-sucking criminal at a time."
Lawmen are the enforcers of the streets. Whether they pursue true justice, just look out for their own, or perhaps are only in it for the power, the Lawmen have ties in Law Enforcement that enable them to call upon reinforcements any time they are in danger. If they're lucky, they'll have other Lawmen come to their aid. A reckoning for any punk trying to run the streets. Furthermore, Lawmen can pursue Commissioned Bounties, taking on bounties that regular citizens and solos don't get access to.
Character concepts that fall under Lawman:
- Cops/Police
- Police Investigators
- MAXTAC Operatives
- Marshals/Federal Agents
- Vigilantes
- Defense Gang Members
- Private Detectives/Investigators
Read more about Lawmen here!
Server Role Ability: Backup
- Lawmen are able to call in backup from the local NCPD (or their related organization). The number and capability of the backup depends on their reputation:
- Rep 0-2: Four Local Renta-Cops on the scene, arriving on foot. They carry Heavy Pistols and wear Kevlar. Don't expect much out of them.
- Rep 3-4: Four Local Beat Cops. They arrive in two squad cars. They carry Heavy Pistols and are armored in Kevlar. They're capable, but nothing impressive.
- Rep 5-7: Two NCPD Sergeants, arriving in one high performance squad car. Armed with Heavy Pistols and assault rifles, wearing Heavy Armorjack. They're competent and can put up a fight.
- Rep 8: One Night City Bounty Hunter. Contracted lawmen of the NCPD, hired specifically for their skill. They arrive on a superbike, carrying a Very Heavy Pistol, Assault Rifle, Grenade Launcher, and wearing Flak Armor. These are no meager cops, but practically deputized Solos, scary in a fight.
- Rep 9: Two MAXTAC operatives arriving in an AV-4. They carry an assault rifle and a rocket launcher, wearing Metalgear. While just below the bounty hunters in sheer skill (that psycho-therapy is no joke), their equipment and numbers more than make up for it.
- Rep 10: An entire squad of 5 MAXTAC or 3 Netwatch, arriving in an AV-4. MAXTAC arrive as a whole crew, as detailed in MAXTAC Rules & Standards. Netwatch arrives wearing Light Armorjack, Excellent Quality Cyberdecks, Heavy Pistols and are all three expert netrunners capable of overwhelming all but the most accomplished of netrunners.
- When lawmen claim a bounty, they gain double the bounties listing as a commission bonus for cleaning up the streets in a legalized manner.
Civilian
As a Civilian, your character doesn't fall into any of the other roles. Perhaps they never bothered to acquire any outstanding skill. Maybe their life was defined by a general jack of trades, or caught up in a gang as a thug. Maybe they've just reached adulthood, and haven't found their calling yet. Perhaps your role is so eccentric that it doesn't fall into any of the other roles. Whatever it may be, this is your catch all.
Character concepts that fall under Civilian:
- Homeless
- Unskilled Workers
- The average Night City citizen
- Non-Edgerunners
- Gangster Grunts
- Celebrity Actors
- Joytoys