"I Wanna Be NC Famous!" - A Guide to Reputation

You have probably seen the "reputation" entry on your character sheet. This serves a purpose, and is important for your character's development!

In Night City, when you make big moves, they don't go unnoticed. You are building a name for yourself, and many people seek out Night City just for that alone.

On this server, Reputation is not just reputation, but a rough estimate of skill. It can be reasonably assumed that if your character is doing things that are gaining reputation, they are living long enough to build experience. The higher their reputation, then the better they are at their job, usually.


How to Gain Reputation

On this server, you gain reputation by doing gigs, or character events of notable actions. Important to note is that others have to eventually find out that your character (by their Handle or Real Name, preferably their Handle!) has done a gig- so if it's supposed to be a completely hush hush job, where even other fixers aren't allowed to know, then it may not give rep!

However, gaining reputation takes exponential effort.

Your first gig will almost always get you to 1 rep. Another gig might get you to 2, maybe 3. But once you hit 3 or 4, your character needs to start doing more. If V was sent to go rob a tiny convenience station, what would that do to boost his reputation? People expect big bad Edgerunners to do big bad things. This means that your character needs to be doing bigger and bigger things to get their next reputation. Going from 9 to 10 usually requires something huge, with a Media who is can share it to the masses.


What Reputation Looks Like

Below is a rough list for what each level of reputation looks like here:

  • 0 - Nobodies. No one know you, really, beyond doing anonymous automatically posted jobs from fixers or corpos.
  • 1 - You can do a job without dying. A fixer might know you or have used your services particularly. Maybe whoever you dealt with knows your name.
  • 2 - Showing some minor potential. Fixer might talk about you to someone else as a "go-to for cheap rookies." Your immediate friends might have heard your escapades.
  • 3 - Officially an Edgerunner. You are a go-to for your known fixer and others can trust you are a reliable (even if still somewhat new) dude. Also allowed in the Afterlife, but you're still a rookie noob who gets laughed at. Your acquaintances and casual friends know about you.
  • 4 - Showing good potential. You can do some more dangerous jobs. Other fixers may reach out to you personally if they want potential skill without breaking their bank. Your local area might know about you.
  • 5 - An accomplished Edgerunner. Fixers know you are reliable, and decent at it too. Afterlife takes you seriously now too. People know about you outside your local area, and so will roughly half the people in the "business," if only by just your name. From here on out, it's more about popularity and general fame.
  • 6 - Others outside your local area know about you not just by name, but by your appearance. You now have a proper name for yourself, and are not just "another Edgerunner at the Afterlife."
  • 7 - A huge hit news piece or two has been written about you (Network News 54, or a Rep 7 Media or higher) and quite a few people in the city know about you now. You've got a proper name and buzz around you.
  • 8 - Whatever you do, should it involve action, can regularly make some sort of news headline or screamsheet. You're known throughout the city now and even beyond by those in the country, and most people will realize who you are. You're practically famous at this point.
  • 9 - Pretty much everything you do makes headlines and whatnot. Almost everyone will know you, and so will some people across the world.
  • 10 - "You're known worldwide."

How Reputation Works in Roleplay

Okay, so you read the table above- but how does it translate to roleplay? Easy!

When you meet an NPC (or when a GM has you meet an NPC), do the following for each one:

  • Using the dice bot on the server, roll 1d10 (".1d10").
  • If you roll beneath your current reputation, the person you rolled for knows you. Let's hope they appreciate what you're known for...

If it's another character by another member, if they roll under your reputation, their character can choose to know your character or otherwise.

Beware: Reputation can be Negative!

If your character did something that people would believe is bad, whether it be cowardice, embarrassing, or something disgusting or atrocious, your reputation doesn't go down. It flips to its inverse, going negative.

In this case, it works just like above- but if they recognize your character, they will react accordingly, whether that be laughing at you, becoming enraged by your presence, or deciding you're easy pickings for that duel you ran away from.

For example: Your badass merc recently got filmed in an alleyway, on his knees, begging for his life from what looks like a low-wrung ganger he should have easily handled. If he was reputation 7, his reputation would become -7, as Night City would laugh at his cowardice.

It is rather difficult to reform this reputation, but there are a few methods:

  • You could simply lay low and remain in hiding for a long time. This perhaps won't revert it to normal, but it may lower your reputation in general, making it so less people know of you.
  • You could pay a fixer, media, or a corpo to run some good coverage for you. They're going to ask for more and more based on how big you are, and some may even have to put you through the fire to give your reform some weight.
  • The fastest way to get back in the good graces of people is to take the most sincere and quickest route. Whether that's owning up and doing something to show remorse for your horrible actions, or blowing the fucker that mogged you away, is all dependent on your character and what they did. It's another question altogether whether it works or not.

Be careful! When people think you are a pushover loser in Night City, your quality of life isgoing to drop very quickly.